An undub version available online, funnily enough, does not have this problem. Instead it has a different problem altogether: When attempting to load a game (in-game, not by any save-state), an error message reads, 'Communications with the Wii Remote have been interrupted.'
Even when one reconnects the Wiimote using Alt+F5, this error persists. This occurs whether 'Reconnect Wiimote on State Loading' is checked or unchecked. Interesting still, this error is bypassed if one opens the Dolphin Wiimote Configuration, selects 'None' for Wiimote 1, then selects 'Emulated Wiimote' again. Did someone, with the knowledge about cheats and 60 FPS hack or patch, know if this game has chances to get one patch to run 60 FPS?
Arc Rise Fantasia runs 60 FPS in menus and in 'victory fanfare' (during battles), so maybe it can get patched to run 60 FPS. Edit: Added images showing the parts that run 60 FPS.
Users of PPSSPP & PCSX2 has done an amazing work in those 60 FPS patch. Attached Files Thumbnail(s). I'm having a bit of lag whenever I get into a battle and any of the characters 'sync' up. It got to the point where it became annoying enough that I had to fix it. I've downgraded my emulator from 4.0 to 3.0 1.99. I wasn't able to load any of my save states from the newer version of dolphin but was wondering if there was any to import my save file from Dolphin 4.0 so that I won't have to play the entire game again. I've looked everywhere in the dolphin folder and I can't figure which of the files handles the save files for my game.
(, 04:11 AM)Sweetrevenge Wrote: I'm having a bit of lag whenever I get into a battle and any of the characters 'sync' up. It got to the point where it became annoying enough that I had to fix it.
I've downgraded my emulator from 4.0 to 3.0 1.99. I wasn't able to load any of my save states from the newer version of dolphin but was wondering if there was any to import my save file from Dolphin 4.0 so that I won't have to play the entire game again. I've looked everywhere in the dolphin folder and I can't figure which of the files handles the save files for my game. Save files are here.C: user (username) my documents dolphin emulator wii title 0004a45. I have an issue with the game controls by using the emulated classic controller.
The buttons are typed in correctely, but whenever i start the game, pressing the a button results in going down (like pressing down on the d-pad) and pressing the y button results in going up (like pressing up on the d-pad. Pressing b results in nothing. Is there any way to deal with this issue playing with the classic controller? The configurations are accurate, this problem does not occur on other games i have tested so far.
I have fps drops only just before i use a magic spell ingame. Just before the spell the fps drops(with a stutter and sound crack) from 30 to 26 for a second and then it's stable until the next magic.
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Normal attacks or walking on the map no issues stable fps. More info: I'm using Dolphin version 4.0-2575 i tried many different settings like d3d or opengl, native resolution, with vsync and wihtout and so on but everytime the same fps drop. Maybe an issue with the shaders? My pc specs: OS:windows 8 64bit CPU: i5 3570K OC to 4ghz GPU: nvidia gtx 660 ti RAM: 16GB.
Contents. Emulation Information Controller Map Overlap Arc Rise Fantasia is capable of using both GameCube controllers and Wii Remotes.
If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers. Problems There are no reported problems with this title. Enhancements HD Texture Packs Bloom Offset in IR1 This title suffers from Dolphin's blooming offset problem. It will have several copies of the bloom spread out from the source, and can be very distracting. Disabling Scaled EFB Copy in Dolphin's settings will influence how the blooming effects should look, but this likely results in some issues on its own. Compatibility can be assumed to align with the indicated revisions.
However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate. Testing This title has been tested on the environments listed below: Test Entries Revision OS Version CPU GPU Result Tester r6607 Windows 7 Intel Core i7-930 @ 3.5GHz ATI Radeon HD 5850 Runs perfectly fine but the only graphics glitch I've encountered is character and monster shadowing problem in battle. Reverted back to previous revision r7478 Windows 7 Intel Core i7-2600K @ 3.4GHz AMD Radeon HD 6950 No problems at all. Dc crompton potentiometer pdf.
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R7590 Windows 7 Intel Core 2 Quad Q9550 @ 2.83GHz ATI Radeon HD 5750 Runs between 98% and 100% with D3D9, no noticeable slowdown in game, but cutscenes lose progressively sync with their audio (regardless of Dolphin setup). Overclocking the CPU to 3.4GHz solves the issue. 3.0 Windows 7 AMD Phenom II X4 945 @ 3.3GHz ATI Radeon HD 4870 Game has texture problems on newer revisions, thus I use 3.0 because most or all of the newer ones do not offer the safe/fast texture options. In some games this problem is constantly on screen. Here it doesn't seem as common or harsh, but it could be later.
I AM NOT using 3.0 for the recording, so if you know what to look for, you may see the slight problems. Game runs at 30FPS most of the time, but 60FPS in menus and in the post battle victory phase. Unfortunately, with the recorder going, it always drops to 30FPS in that victory screen and since this emulator bases emulation speed off FPS, it's playing at half speed at that fight.
It plays fine normally, but just will not while recording despite any change I tried, so realize it's slow there. Cutscenes can also be finicky. Audio desyncs happen easily and frequently if the framerate is not stable, which it may not always be. This happens in the first cutscene halfway through, the last one seems fine. Another problem I did not see when I played this section sans recording, but you may depending on your framerate.
Windows 8 Intel Core i5-2310 @ 2.9GHz NVIDIA GeForce 9800 GT The game has some small locked (not bother, they are only loadings) also has small variations of FPS, 'sometimes' some noise in the audio (which also do not bother) and have a little graphics problems if you use 3x native. Windows 8.1 Intel Core i7-4770K @ 4.5GHz NVIDIA GeForce GTX 780 No major issues with the game or prerendered cutscenes. However there is a very annoying lag present in battle. Whenever magic is used (specifically, the 'Heal' spell in the very beginning of the game), the audio stutters and the framerate drops by about 4FPS for one second. Other in-game spells could not be tested, but I suspect that any graphical effect pertaining to magic will also cause this issue. This issue is present on all graphics backends, and will happen absolutely regardless of ANY graphics settings - to take it to an extreme, I tested the game with an internal resolution of 1x and EFB copies disabled, and the stutter is still present. This issue appears to occur for all recent builds of Dolphin.
Arc Rise Fantasia Wii Iso
Gameplay Videos.
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